The Maths of Multiplicative Modifiers in Delta Force.

A technical guide to understanding how recoil modifiers interact, with a practical example using the M4A1 Assault Rifle.

Recoil modifiers in this game are applied as percentages, reducing the recoil by a percentage of its current value rather than absolutely original value.

Each attachment reduces the recoil based on what remains after the previous percentage reduction.

How It Works: Example with the M4A1 Assault Rifle

Let’s take the M4A1 assault rifle as an example. It has an initial control value of 41. Control impacts five sub-attributes:

  • Full-auto Vertical Recoil Multiplier
  • Full-auto Horizontal Recoil Multiplier
  • Single/ Burst Vertical Recoil Multiplier
  • Single/ Burst Horizontal Recoil Multiplier
  • Firing Stability

The recoil modifiers are applied multiplicatively to the sub-attributes, and different attachments impact different sub-attributes.

"Let’s examine the Silent Suppressor and the Blazing Fire Suppressor. Both have a +6 Control stat, but their effects on sub-attributes differ. We have to check in the details to see which Control sub-attributes they change.

A multiplier of 1 has no change to the current value. A multiplier of 0.76 means that the sub-attribute is reduced to 76% of its original value, or equivalently it represents a 24% reduction.

Reduction Calculation
Reduction = (1 - Multiplier) × 100
Reduction = (1 - 0.76) × 100
Reduction = 24%
Result: A multiplier of 0.76 represents a 24% reduction.

Sub-attributeSilent SuppressorBlazing Fire Suppressor
Full-auto Vertical Recoil Multiplier10.88
Full-auto Horizontal Recoil Multiplier10.88
Single/ Burst Vertical Recoil Multiplier0.760.88
Single/ Burst Horizontal Recoil Multiplier0.760.88
Firing Stability0.760.95

With this in mind we can run an example with the Birdcage Flash Hider muzzle and the 416 Stable Stock stock showing how the multipliers work.

Sub-attributeBirdcage Flash Hider416 Stable StockWorkingReductionPercentage Reduction
Full-auto Vertical Recoil Multiplier0.940.920.94 × 0.920.8614%
Full-auto Horizontal Recoil Multiplier0.940.920.94 × 0.920.8614%
Single/ Burst Vertical Recoil Multiplier0.940.920.94 × 0.920.8614%
Single/ Burst Horizontal Recoil Multiplier0.940.920.94 × 0.920.8614%
Firing Stability0.980.970.98 × 0.970.955%

We start our M4A1 build with 100% recoil in each sub-attribute. Each attachment will reduce our recoil multiplicatively, not additively.

Why Each Attachment Has Less Impact

The Birdcage Flash Hider reduces the Full-auto Vertical Recoil Multiplier by 6%, bringing it down to 94% of its original value. When the 416 Stable Stock is added, it applies an additional 8% reduction, but this reduction is calculated on the remaining recoil, not the original value.

  1. Start with 100% recoil for Full-auto Vertical Recoil.
  2. The Birdcage Flash Hider reduces recoil to 100% × 0.94 = 94%
  3. The 416 Stable Stock then applies its multiplier to the remaining recoil: 94% × 0.92 = 86%
  4. The combined effect of these two attachments results in a total reduction to 86% of the original recoil, which translates to a 14% reduction overall.

Key Takeaway

Recoil modifiers are not additive (e.g., 20% + 20% + 20% ≠ 60% Instead, they stack multiplicatively 20% × 20% × 20% = 51%, making each subsequent attachment less effective. This ensures that you can’t reduce recoil to 0%, no matter how many attachments you add.

If this seems complex, don’t worry—I’ve built an attachment builder engine to simplify the process for you.

Try out the attachment builder engine for M4A1 (Operations Optimiser) or M4A1 (Warfare)


M4A1 (Warfare) Perfect No Vertical Recoil Build